Capcom is known for its tagging and assist mechanics. The universal combo for all characters still remains, just added with another button press and directional input.Īlong with a different input style, is the new tagging system. By going this route, characters’ combos are more complex and require a bit more precision, when it comes to timing your inputs. Character attacks are divided between low punches and kicks, and high punches and kicks, with a downward high punch being your launcher. No longer are inputs simplified to low, medium, and heavy attacks this time it’s more of a half-step towards the Street Fighter series or old school Marvel vs. ![]() Capcom: Infinite puts a new spin on how characters control, while using the classic titles as inspiration. This review is based on a review copy provided by Capcom.įirst off, to put down some worry, Capcom did get the most important aspect of a fighting game right: the fighting. Release Date: Septem(Global)/Septem(Asia) Capcom: Infinite isn’t quite the home run. ![]() The bombastic art-style, over the top combos, and sizable roster is what made that game a favorite at tournaments. Capcom series was six years ago, and has been a staple at tournaments since then. The Last entry we got from the Marvel vs. Every so often the fighting game community awaits to be graced by the balls-to-the-wall Versus series from Capcom.
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